#98, December 16th 2020
One of the classic premier video game franchises, developer id Software brings back the Doom Slayer one more time in Doom Eternal. I had started Doom (2016) around a year ago and quickly dropped it due to its speed. Most first person shooters move at a swift pace, Doom on the other hand cranks your speed to a thousand and ups the enemy count on screen. While I didn’t enjoy it, I could see the appeal.
So is Doom Eternal a slower paced game? Honestly I think it’s even faster when pairing in the platforming you need to perform to traverse around enemies which makes it even more unusual why I stayed around to the final credits, although I am glad I did. Around level five, it all started to come together, and after the sixth level I was hooked. While it might not be in my top 10 for the year, when battles came together it was a beautiful symphony and I craved more.
Doom Eternal is a first person shooter, but it mirrors itself closer to an action game such as Devil May Cry series. You have a variety of weapons and skills at your arsenal which are all needed during every battle as you switch to each enemy’s weaknesses. Another borrowed element is bosses of earlier levels will soon show up as groups of regular enemies later on, keeping the challenge growing each level along with your familiarity.
The game is gorgeous, and while earlier levels were fun, the latter half of the game is the real highlight in Doom Eternal for level design. A personal highlight for me was infiltrating a base, shooting a death star laser to create a massive hole in a planet. Evacuate to floating debris. Fight your way to a massive cannon and shoot yourself to the core of the surface until you can battle it out to the end of the level. The creativity and imagination feels like it stems from a mid-90’s shooter in the best possible way.
Throughout my journey, the sound is a key highlight in the game. There are far too many enemies on screen at any particular time to keep track of. The sound serves as your eyes to the enemies so you can focus visually on the platforming elements and where to move next. Doom Eternal’s soundtrack mostly ranges from heavy rock to metal and while it’s not my cup of tea, it sounds great when paring it to the action on the screen.
Being the first Doom game I have ever played to completion, judging the story feels unfair. It’s absolutely bonkers, but for returning fans from Doom (2016) it serves as a continuation of the Doom Slayer’s story and provides some background to moments in the past. Gameplay is the key focus in Doom Eternal, but the writers did a fine job at describing why you are about to annihilate each area you travel to. It doesn’t get in the way in the action, which I appreciated.
I beat the game in around 14 hours. There are a variety of challenges as well as hidden collectibles to find during each level. Paring this with extra difficulty modes, if you do enjoy this style of gameplay there are a lot of ways to extend your playtime even further. The biggest compliment I can give to Doom Eternal is it makes we want to go back and finish Doom (2016) and try out earlier games in the series.
|Time To Completion||14 Hours|